
//Menu object creation
oCMenu=new makeCM("oCMenu") //Making the menu object. Argument: menuname

oCMenu.frames=0

//Menu properties   
oCMenu.pxBetween=0 // Mellanrum mellan menyelement
oCMenu.fromLeft=0 //124|0 
oCMenu.fromTop=0  // Från toppen 
oCMenu.rows=1
oCMenu.menuPlacement="left" //left|center
                                                            
//oCMenu.offlineRoot="file:///C|/temp/stb/scripts/coolmenus/"                                                              
oCMenu.offlineRoot="" 
oCMenu.onlineRoot="" 
//oCMenu.onlineRoot="../scripts/coolmenus/" 
oCMenu.resizeCheck=1 
oCMenu.wait=75
oCMenu.fillImg="images/cm_fill.gif"
oCMenu.zIndex=0

//Background bar properties
oCMenu.useBar=1
oCMenu.barWidth="100%"
oCMenu.barHeight="menu" 
oCMenu.barClass="menubar"
oCMenu.barX=0 
oCMenu.barY=0 // Ändrat
oCMenu.barBorderX=0
oCMenu.barBorderY=0
oCMenu.barBorderClass=""

//Level properties - ALL properties have to be specified in level 0
oCMenu.level[0]=new cm_makeLevel() //Add this for each new level
oCMenu.level[0].width=105 //125 Originalvärde.
oCMenu.level[0].height=18 
oCMenu.level[0].regClass="level2"
oCMenu.level[0].overClass="level2over"
oCMenu.level[0].borderX=0
oCMenu.level[0].borderY=0 
oCMenu.level[0].borderClass="level2border"
oCMenu.level[0].offsetX=0
oCMenu.level[0].offsetY=0
oCMenu.level[0].rows=0
oCMenu.level[0].arrow=1
oCMenu.level[0].arrowWidth=0
oCMenu.level[0].arrowHeight=0
oCMenu.level[0].align="bottom"

//dynamic effect (controllable for each level)
oCMenu.level[0].clippx=2
oCMenu.level[0].cliptim=2
//special animation filters (IE5.5+ only, controllable for each level)
oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.2)" 

//Other special animation filters (IE5.5+ only, controllable for each level)
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Wheel(duration=0.5,spokes=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Barn(duration=0.5,orientation=horizontal)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Blinds(duration=0.5,bands=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.CheckerBoard(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.GradientWipe(duration=0.5,wipeStyle=0)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Iris(duration=0.5,irisStyle=STAR)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Iris(duration=0.5,irisStyle=CIRCLE)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Pixelate(duration=0.5,maxSquare=40)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Wheel(duration=0.5,spokes=5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.RandomDissolve(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Spiral(duration=0.5)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Stretch(duration=0.5,stretchStyle=push)"
//oCMenu.level[0].filter="progid:DXImageTransform.Microsoft.Strips(duration=0.5,motion=rightdown)"



//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to specify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[1].width=170   //oCMenu.level[0].width-1
oCMenu.level[1].height=18
oCMenu.level[1].regClass="level3"
oCMenu.level[1].overClass="level3over"
oCMenu.level[1].borderX=0
oCMenu.level[1].borderY=0
oCMenu.level[1].align="right" 
oCMenu.level[1].offsetX=0
oCMenu.level[1].offsetY=0
oCMenu.level[1].borderClass="level3border"
//dynamic effect
oCMenu.level[1].clippx=2
oCMenu.level[1].cliptim=2
//special animation filters
oCMenu.level[1].filter="progid:DXImageTransform.Microsoft.Fade(duration=0.5)" 


//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to specify the properties you want different from LEVEL[1] OR LEVEL[0] - If you want all items to look the same just remove this
oCMenu.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
oCMenu.level[2].width=170 //125
oCMenu.level[2].height=18
oCMenu.level[2].offsetX=0
oCMenu.level[2].offsetY=0
oCMenu.level[2].regClass="level4"
oCMenu.level[2].overClass="level4over"
oCMenu.level[2].borderClass="level4border"


	
